top of page

VR Gauntlet

Goals

  • Prototype will be compatible with HTC Vive and driven by Unity

  • Prototype will be able to simulate soft surfaces and hold virtual objects

  • Prototype will include thumb and at least two fingers

  • Prototype will be comfortable enough to wear for 4+ hours

  • Prototype will cost under $600 in materials

Overview

This is an ongoing project where the end-goal is to develop a highly intuitive and responsive virtual reality controller.  Using a combination of FSRs (force-sensing resistors), precision potentiometers, and small stepper motors, the design will act on each individual joint in the human hand in order to simulate surfaces, objects and forces in a VR environment.

This hand prototype will be a proof-of-concept, after which I will begin working on a complete arm and eventually a full-body suit.  The applications for this type of highly-versatile interface are myriad, and span well outside the realm of just gaming.  Hazardous environment training, intuitive product testing, remote workspace simulation and even bipedal robot control are all potential use-cases for a mechanized biomimetic VR suit.

bottom of page